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Gods of Khorya: Character Shader

This is an NPR shader created for Gods of Khorya, which is still under heavy development. We wanted to have an anime Cell Shading style, without actually having to play around with the characters normals and this is what we came out with. So this is heavily inspired in Genshin Impact's character shader look.
It's a pretty complete shader and we plan to continune building upon it.
Aryad modelled by Mario Alejandro Pérez (vk_mario.artstation.com)
Galderys modelled by Alejandro Cuenca

The same shader can handle Dithered transparency for different needs. As the game camera wont be closeup, it works perfectly.

The same shader can handle Dithered transparency for different needs. As the game camera wont be closeup, it works perfectly.

Rim Light!

Rim Light!

Fake metallic

Fake metallic

The shader reacts to the Atmosferic Light Directión.

Characters can level up, so we have three meshes, each with an instance of the same shader, that allow us to control the actual state of each character.

And it's also pretty cheap!

And it's also pretty cheap!